"time"
)
-// modelClient sends model calls.
-type modelClient interface {
- Create(ctx context.Context, request Request) (Response, error)
+// errTurnLogWrite marks an error of a log write, which ends the loop.
+var errTurnLogWrite = errors.New("log write failed")
+
+// newTurnLoop returns the loop of agent with its memory. Its calls go through
+// client, and notify gets each event. The clock gives the date of a turn.
+func newTurnLoop(agent *Agent, memory *Memory, client TurnClient, clock func() time.Time, notify func(Event)) (*TurnLoop, error) {
+ layout, err := loadViewLayout(filepath.Join(agent.dir, viewLayoutFileName))
+ if err != nil {
+ return nil, err
+ }
+
+ l := &TurnLoop{
+ agent: agent,
+ memory: memory,
+ client: client,
+ layout: layout,
+ clock: clock,
+ notify: notify,
+ wake: make(chan struct{}, 1),
+ }
+
+ l.tools = &toolbox{
+ log: l,
+ chat: memory,
+ workdir: agent.config.Workdir,
+ }
+
+ return l, nil
+}
+
+// TurnClient sends model calls.
+type TurnClient interface {
+ Create(ctx context.Context, request ModelRequest) (ModelResponse, error)
}
// Event tells the clients what the agent does as it happens. Kind is the kind
Source string `json:"source,omitempty"`
}
-// loop runs the turns of one agent. A user message goes to the log when it
+// TurnLoop runs the turns of one agent. A user message goes to the log when it
// comes, and it wakes the loop. A turn waits until every message before it is
-// summarized. Then its first request holds the prompt, the tools, and the
-// input of turnInput. The loop runs the tool calls of each response and sends
-// their results back, until a response has no tool call: the final answer.
+// summarized. Then its first request holds the prompt, the tools, and the input
+// of turnInput. The loop runs the tool calls of each response and sends their
+// results back, until a response has no tool call: the final answer.
//
-// The view goes out as the messages of a viewLayout, so the first request of
-// a turn reads the view of the turn before from the prompt cache.
+// The view goes out as the messages of a ViewLayout, so the first request of a
+// turn reads the view of the turn before from the prompt cache.
//
// Each later request of a turn begins with the whole input of the request
// before it, then its output items, then the tool results. The output items
// from the prompt cache. User messages that come during a turn join the next
// request after the tool results. The replies, the tool calls, and the results
// go to the log as they happen. The thoughts never do.
-type loop struct {
+type TurnLoop struct {
agent *Agent
memory *Memory
- client modelClient
+ client TurnClient
tools *toolbox
- layout *viewLayout
+ layout *ViewLayout
clock func() time.Time
notify func(Event)
wake chan struct{}
cancel context.CancelFunc
}
-// functionCall holds the fields of a function call output item.
-type functionCall struct {
- Type string `json:"type"`
- Name string `json:"name"`
- Arguments string `json:"arguments"`
- CallID string `json:"call_id"`
-}
-
-// functionCallOutput is the input item with the result of a function call.
-type functionCallOutput struct {
- Type string `json:"type"`
- CallID string `json:"call_id"`
- Output string `json:"output"`
-}
-
-// newLoop returns the loop of agent with its memory. Its calls go through
-// client, and notify gets each event. The clock gives the date of a turn.
-func newLoop(agent *Agent, memory *Memory, client modelClient, clock func() time.Time, notify func(Event)) (*loop, error) {
- layout, err := loadLayout(filepath.Join(agent.dir, layoutFileName))
- if err != nil {
- return nil, err
- }
-
- l := &loop{
- agent: agent,
- memory: memory,
- client: client,
- layout: layout,
- clock: clock,
- notify: notify,
- wake: make(chan struct{}, 1),
- }
-
- l.tools = &toolbox{
- log: l,
- chat: memory,
- workdir: agent.config.Workdir,
- }
-
- return l, nil
-}
-
// Submit logs a user message from the client source and wakes the loop. The
// message joins the next request: the first one of a new turn, or the next one
// of a running turn.
-func (l *loop) Submit(source, text string) (Message, error) {
+func (l *TurnLoop) Submit(source, text string) (Message, error) {
message, err := l.record("user", source, text)
if err != nil {
return Message{}, err
// Interrupt ends the running turn. A running tool is killed, and the turn sends
// no further request.
-func (l *loop) Interrupt() bool {
+func (l *TurnLoop) Interrupt() bool {
l.mutex.Lock()
defer l.mutex.Unlock()
}
// Busy tells if a turn runs.
-func (l *loop) Busy() bool {
+func (l *TurnLoop) Busy() bool {
l.mutex.Lock()
defer l.mutex.Unlock()
// Append logs a message and tells the clients. The toolbox logs its calls and
// results through it.
-func (l *loop) Append(kind, text string) (Message, error) {
+func (l *TurnLoop) Append(kind, text string) (Message, error) {
return l.record(kind, "", text)
}
-// record logs a message and tells the clients, with the client source of a user
-// message.
-func (l *loop) record(kind, source, text string) (Message, error) {
- message, err := l.memory.Append(kind, text)
- if err != nil {
- return Message{}, err
- }
-
- l.notify(Event{
- Kind: kind,
- ID: message.ID,
- Text: text,
- Source: source,
- })
-
- return message, nil
-}
-
// Flush makes the log durable.
-func (l *loop) Flush(ctx context.Context) error {
+func (l *TurnLoop) Flush(ctx context.Context) error {
return l.memory.Flush(ctx)
}
// Run runs a turn each time user messages wait, until ctx ends. It returns the
// error of a failed log write, which stops the agent.
-func (l *loop) Run(ctx context.Context) error {
+func (l *TurnLoop) Run(ctx context.Context) error {
for {
for l.waiting() {
err := l.turn(ctx)
}
}
-// waiting tells if user messages wait for a request.
-func (l *loop) waiting() bool {
- l.mutex.Lock()
- defer l.mutex.Unlock()
+// record logs a message and tells the clients, with the client source of a user
+// message.
+func (l *TurnLoop) record(kind, source, text string) (Message, error) {
+ message, err := l.memory.Append(kind, text)
+ if err != nil {
+ return Message{}, err
+ }
- return len(l.pending) > 0
+ l.notify(Event{
+ Kind: kind,
+ ID: message.ID,
+ Text: text,
+ Source: source,
+ })
+
+ return message, nil
}
-// take returns the user messages that wait for a request, and removes them.
-func (l *loop) take() []Message {
+// waiting tells if user messages wait for a request.
+func (l *TurnLoop) waiting() bool {
l.mutex.Lock()
defer l.mutex.Unlock()
- messages := l.pending
- l.pending = nil
-
- return messages
+ return len(l.pending) > 0
}
// turn runs one turn. A failed or interrupted model call ends the turn and
// tells the clients. The messages of the turn stay in the log and the view, and
// the next turn starts only with a new message, so a lasting failure such as a
// needed login does not repeat. Only a failed log write is an error of turn.
-func (l *loop) turn(ctx context.Context) error {
+func (l *TurnLoop) turn(ctx context.Context) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
})
err := l.chain(ctx)
- if err != nil && !errors.Is(err, errLogWrite) {
+ if err != nil && !errors.Is(err, errTurnLogWrite) {
l.notify(Event{
Kind: "error",
Text: turnError(ctx, err),
return err
}
-// errLogWrite marks an error of a log write, which ends the loop.
-var errLogWrite = errors.New("log write failed")
-
// chain runs the request chain of a turn until the final answer.
-func (l *loop) chain(ctx context.Context) error {
+func (l *TurnLoop) chain(ctx context.Context) error {
messages := l.take()
if len(messages) == 0 {
return nil
input := turnInput(view, l.state(), messages)
for turn := "first"; ; turn = "next" {
- response, err := l.client.Create(ctx, Request{
+ response, err := l.client.Create(ctx, ModelRequest{
Model: l.agent.config.Model,
Effort: l.agent.config.Effort,
Instructions: instructions,
}
}
+// take returns the user messages that wait for a request, and removes them.
+func (l *TurnLoop) take() []Message {
+ l.mutex.Lock()
+ defer l.mutex.Unlock()
+
+ messages := l.pending
+ l.pending = nil
+
+ return messages
+}
+
+// state returns the per-turn state: the end of the view, and the date and time
+// of the turn.
+func (l *TurnLoop) state() string {
+ return "</chat>\n\nNow: " + l.clock().Format("Monday 2006-01-02 15:04 -07:00")
+}
+
// handle logs the replies of response and runs its tool calls. It returns the
// input of the next request: input, the output items, the tool results, and
// the user messages that came in the meantime. After the final answer it
// returns no input.
-func (l *loop) handle(ctx context.Context, input []any, response Response) ([]any, error) {
+func (l *TurnLoop) handle(ctx context.Context, input []any, response ModelResponse) ([]any, error) {
var outputs []any
for _, raw := range response.Output {
- item, err := inputItem(raw)
+ item, err := turnInputItem(raw)
if err != nil {
return nil, err
}
input = append(input, item)
- var call functionCall
+ var call TurnFunctionCall
err = json.Unmarshal(raw, &call)
if err != nil {
return nil, fmt.Errorf("decode output item: %w", err)
switch call.Type {
case "message":
- text, err := outputText([]json.RawMessage{raw})
+ text, err := modelOutputText([]json.RawMessage{raw})
if err != nil {
return nil, err
}
_, err = l.Append("reply", text)
if err != nil {
- return nil, fmt.Errorf("%w: %w", errLogWrite, err)
+ return nil, fmt.Errorf("%w: %w", errTurnLogWrite, err)
}
case "function_call":
output, err := l.tools.Call(ctx, call.Name, call.Arguments)
if err != nil {
- return nil, fmt.Errorf("%w: %w", errLogWrite, err)
+ return nil, fmt.Errorf("%w: %w", errTurnLogWrite, err)
}
- outputs = append(outputs, functionCallOutput{
+ outputs = append(outputs, TurnFunctionCallOutput{
Type: "function_call_output",
CallID: call.CallID,
Output: output,
input = append(input, outputs...)
for _, message := range l.take() {
- input = append(input, userMessage(message.Text))
+ input = append(input, modelUserMessage(message.Text))
}
return input, nil
}
-// state returns the per-turn state: the end of the view, and the date and time
-// of the turn.
-func (l *loop) state() string {
- return "</chat>\n\nNow: " + l.clock().Format("Monday 2006-01-02 15:04 -07:00")
+// TurnFunctionCall holds the fields of a function call output item.
+type TurnFunctionCall struct {
+ Type string `json:"type"`
+ Name string `json:"name"`
+ Arguments string `json:"arguments"`
+ CallID string `json:"call_id"`
+}
+
+// TurnFunctionCallOutput is the input item with the result of a function call.
+type TurnFunctionCallOutput struct {
+ Type string `json:"type"`
+ CallID string `json:"call_id"`
+ Output string `json:"output"`
+}
+
+// turnError returns the text of the error that ended a turn.
+func turnError(ctx context.Context, err error) string {
+ if ctx.Err() != nil {
+ return "interrupted"
+ }
+
+ return err.Error()
}
// turnInput returns the input of the first request of a turn, stable parts
func turnInput(view []string, state string, messages []Message) []any {
input := make([]any, 0, len(view)+1+len(messages))
for _, text := range view {
- input = append(input, userMessage(text))
+ input = append(input, modelUserMessage(text))
}
- input = append(input, userMessage(state))
+ input = append(input, modelUserMessage(state))
for _, message := range messages {
- input = append(input, userMessage(message.Text))
+ input = append(input, modelUserMessage(message.Text))
}
return input
}
-// inputItem returns an output item as an input item for the next request. The
-// calls do not store their items, so the item goes back whole, without its id.
-func inputItem(raw json.RawMessage) (map[string]any, error) {
+// turnInputItem returns an output item as an input item for the next request.
+// The calls do not store their items, so the item goes back whole, without its
+// id.
+func turnInputItem(raw json.RawMessage) (map[string]any, error) {
var item map[string]any
err := json.Unmarshal(raw, &item)
if err != nil {
return item, nil
}
-
-// turnError returns the text of the error that ended a turn.
-func turnError(ctx context.Context, err error) string {
- if ctx.Err() != nil {
- return "interrupted"
- }
-
- return err.Error()
-}