"context"
"errors"
"fmt"
+ "log"
"path/filepath"
"sync"
"time"
)
// newTurnLoop returns the loop of agent with its memory, its subagents, and the
-// WhatsApp link of its tools. Its calls go through client, and notify gets each
-// event. The clock gives the date of a turn.
-func newTurnLoop(agent *Agent, memory *Memory, subagents *Subagents, whatsapp *WhatsApp, client ChainClient, clock func() time.Time, notify func(Event)) (*TurnLoop, error) {
+// WhatsApp link and the schedules of its tools. Its calls go through client,
+// and notify gets each event. The clock gives the date of a turn. logger gets
+// the failed turns and the ends of the subagents.
+func newTurnLoop(agent *Agent, memory *Memory, subagents *Subagents, whatsapp *WhatsApp, schedules *Schedules, client ChainClient, clock func() time.Time, logger *log.Logger, notify func(Event)) (*TurnLoop, error) {
layout, err := loadViewLayout(filepath.Join(agent.dir, viewLayoutFileName))
if err != nil {
return nil, err
client: client,
layout: layout,
clock: clock,
+ logger: logger,
notify: notify,
wake: make(chan struct{}, 1),
}
report: l.Report,
note: l.note,
fail: l.fail,
+ logger: logger,
notify: notify,
running: make(map[string]*SubagentRun),
}
subagents: subagents,
runs: l.runs,
whatsapp: whatsapp,
+ schedules: schedules,
workdir: agent.config.Workdir,
}
runs *SubagentRuns
layout *ViewLayout
clock func() time.Time
+ logger *log.Logger
notify func(Event)
wake chan struct{}
}
l.mutex.Lock()
+
l.pending = append(l.pending, message)
l.mutex.Unlock()
}
l.mutex.Lock()
+
l.pending = append(l.pending, messages...)
l.mutex.Unlock()
// fail stops the loop with err.
func (l *TurnLoop) fail(err error) {
l.mutex.Lock()
+
l.failure = errors.Join(l.failure, err)
l.mutex.Unlock()
}
// turn runs one turn. A failed or interrupted model call ends the turn and
-// tells the clients. The messages of the turn stay in the log and the view, and
-// the next turn starts only with a new message, so a lasting failure such as a
-// needed login does not repeat. Only a failed log write is an error of turn.
+// tells the clients. A failure also goes to the logger, so that it is not lost
+// when no client is connected, but an interrupt does not. The messages of the
+// turn stay in the log and the view, and the next turn starts only with a new
+// message, so a lasting failure such as a needed login does not repeat. Only a
+// failed log write is an error of turn.
func (l *TurnLoop) turn(ctx context.Context) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
l.mutex.Lock()
+
l.cancel = cancel
l.mutex.Unlock()
defer func() {
l.mutex.Lock()
+
l.cancel = nil
l.mutex.Unlock()
}()
err := l.chain(ctx)
if err != nil && !errors.Is(err, errChainLogWrite) {
+ if ctx.Err() == nil {
+ l.logger.Printf("turn failed: %v", err)
+ }
+
l.notify(Event{
Kind: "error",
Text: turnError(ctx, err),