// newTurnLoop returns the loop of agent with its memory, its subagents, and the
// WhatsApp link and the schedules of its tools. Its calls go through client,
// and notify gets each event. The clock gives the date of a turn. logger gets
-// the failed turns and the ends of the subagents.
+// the failed turns and the ends of the subagents. A child has no WhatsApp
+// tools, even when the caller supplies a link.
func newTurnLoop(agent *Agent, memory *Memory, subagents *Subagents, whatsapp *WhatsApp, schedules *Schedules, client ChainClient, clock func() time.Time, logger *slog.Logger, notify func(Event)) (*TurnLoop, error) {
layout, err := loadViewLayout(filepath.Join(agent.dir, viewLayoutFileName))
if err != nil {
running: make(map[string]*SubagentRun),
}
+ if agent.config.Parent != "" {
+ whatsapp = nil
+ }
+
l.tools = &Toolbox{
log: l,
chat: memory,
whatsapp: whatsapp,
schedules: schedules,
workdir: agent.config.Workdir,
+ agentName: agent.config.Name,
+ images: agent.Images(),
}
return l, nil
// turn reads the view of the turn before from the prompt cache. User messages
// that come during a turn join the next request of its chain after the tool
// results, and so do the reports of the subagents. The subagents run until the
-// loop ends.
+// loop ends. Parent and child messages stay queued until the turn finishes.
+// active belongs to the running turn. The mutex protects pending, cancel, and
+// failure.
type TurnLoop struct {
- agent *Agent
- memory *Memory
- client ChainClient
- tools *Toolbox
- runs *SubagentRuns
- layout *ViewLayout
- clock func() time.Time
- logger *slog.Logger
- notify func(Event)
- wake chan struct{}
+ agent *Agent
+ memory *Memory
+ client ChainClient
+ tools *Toolbox
+ runs *SubagentRuns
+ layout *ViewLayout
+ clock func() time.Time
+ logger *slog.Logger
+ notify func(Event)
+ wake chan struct{}
+ messages *DaemonMessages
+ openChild func(context.Context, *Agent) (*DaemonAgent, error)
+ active []Message
mutex sync.Mutex
pending []Message
}
for {
- for l.waiting() {
- err := l.turn(ctx)
+ for ctx.Err() == nil && l.waiting() {
+ err := l.failed()
+ if err != nil {
+ return fmt.Errorf("check turn loop failure: %w", err)
+ }
+
+ err = l.turn(ctx)
if err != nil {
- return err
+ return fmt.Errorf("run turn: %w", err)
}
}
err := l.failed()
if err != nil {
- return err
+ return fmt.Errorf("check turn loop failure: %w", err)
}
}
}
// when no client is connected, but an interrupt does not. The messages of the
// turn stay in the log and the view, and the next turn starts only with a new
// message, so a lasting failure such as a needed login does not repeat. Only a
-// failed log write is an error of turn.
+// failed log or queue write is an error of turn. A daemon stop leaves taken
+// parent and child messages queued for restart. A user interrupt completes them
+// without a report.
func (l *TurnLoop) turn(ctx context.Context) error {
+ runCtx := ctx
ctx, cancel := context.WithCancel(ctx)
defer cancel()
Kind: "busy",
})
- err := l.chain(ctx)
+ if l.messages != nil {
+ l.logger.Info("turn started")
+ }
+
+ reply, err := l.chain(ctx)
+ if l.messages != nil && !errors.Is(err, errChainLogWrite) && (err == nil || runCtx.Err() == nil) {
+ finishErr := l.messages.Finish(l, l.active, reply)
+ if finishErr != nil {
+ err = errors.Join(err, fmt.Errorf("%w: finish agent messages: %w", errChainLogWrite, finishErr))
+ }
+ }
+
+ l.active = nil
if err != nil && !errors.Is(err, errChainLogWrite) {
if ctx.Err() == nil {
l.logger.Error("turn failed", "err", err)
err = nil
}
+ if l.messages != nil {
+ l.logger.Info("turn done")
+ }
+
l.notify(Event{
Kind: "idle",
})
}
// chain runs the request chain of a turn until the final answer.
-func (l *TurnLoop) chain(ctx context.Context) error {
+func (l *TurnLoop) chain(ctx context.Context) (string, error) {
messages := l.take()
if len(messages) == 0 {
- return nil
+ return "", nil
}
err := l.memory.Wait(ctx)
if err != nil {
- return err
+ return "", fmt.Errorf("wait for turn memory: %w", err)
}
instructions, err := l.agent.Prompt()
if err != nil {
- return err
+ return "", fmt.Errorf("read turn prompt: %w", err)
}
skip := make(map[int]bool, len(messages))
view, err := l.layout.Split(l.memory.ViewLines(skip))
if err != nil {
- return err
+ return "", fmt.Errorf("split turn view: %w", err)
}
chain := &Chain{
Model: l.agent.config.Model,
Effort: l.agent.config.Effort,
Instructions: instructions,
- Tools: promptTools(),
+ Tools: l.agent.Tools(),
},
- take: l.take,
+ take: l.take,
+ images: l.agent.Images(),
}
- _, err = chain.Run(ctx, turnInput(view, l.state(), messages))
+ input := turnInput(view, l.state(), messages)
+ for n, message := range messages {
+ input[len(input)-len(messages)+n], err = imageUserMessage(l.agent.Images(), message.Text)
+ if err != nil {
+ return "", fmt.Errorf("read turn images: %w", err)
+ }
+ }
- return err
+ reply, err := chain.Run(ctx, input)
+ if err != nil {
+ return "", fmt.Errorf("run turn chain: %w", err)
+ }
+
+ return reply, nil
}
// take returns the user messages that wait for a request, and removes them.
messages := l.pending
l.pending = nil
+ if l.messages != nil {
+ l.active = append(l.active, messages...)
+ }
return messages
}
// state returns the per-turn state: the end of the view, and the date and time
-// of the turn.
+// of the turn, then the names and responsibilities of its children.
func (l *TurnLoop) state() string {
- return "</chat>\n\nNow: " + l.clock().Format("Monday 2006-01-02 15:04 -07:00")
+ state := "</chat>\n\nNow: " + l.clock().Format("Monday 2006-01-02 15:04 -07:00")
+ if l.messages != nil {
+ state += l.messages.ChildState(l.agent.config.Name)
+ }
+
+ return state
}
// turnError returns the text of the error that ended a turn.