"time"
)
-// newTurnLoop returns the loop of agent with its memory. Its calls go through
-// client, and notify gets each event. The clock gives the date of a turn.
-func newTurnLoop(agent *Agent, memory *Memory, client ChainClient, clock func() time.Time, notify func(Event)) (*TurnLoop, error) {
+// newTurnLoop returns the loop of agent with its memory and its subagents. Its
+// calls go through client, and notify gets each event. The clock gives the date
+// of a turn.
+func newTurnLoop(agent *Agent, memory *Memory, subagents *Subagents, client ChainClient, clock func() time.Time, notify func(Event)) (*TurnLoop, error) {
layout, err := loadViewLayout(filepath.Join(agent.dir, viewLayoutFileName))
if err != nil {
return nil, err
}
l.tools = &Toolbox{
- log: l,
- chat: memory,
- workdir: agent.config.Workdir,
+ log: l,
+ chat: memory,
+ subagents: subagents,
+ workdir: agent.config.Workdir,
}
return l, nil